Tag: skl
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Surrealist Portrait
A surrealist portrait, created with Photoshop, stock images, and my own photos/illustrations. I wanted to convey the idea of inner creativity that one might struggle to put onto pain, for many factors. Art block, skill level, or even just time. It’s also a bit of a struggle of originality. 0
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one more week til april
I mostly spent my time this week drawing some assets and collecting audio. I’ve added a few sound effects to the game, but haven’t added these illustrations yet. Mostly GUI assets. The basket is to be used for the score, the clock is obviously the timer – hat, cloak/shawl to purchase, then the art for…
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Its raining cookies (devblog)
This week I worked on the UI design, but I also got a bit distracted. I tried to include a way for the cookies to drop into baskets for some visual interest, but I ran into a lot of pitfalls. Namely, animating them dropping then disappearing. it would re-trigger the falling animation and glitch them…
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March Begins
This week I worked on the actual look of the game, sketching and planning what the GUI will look like as well as the shop/inventory/gifting system. Properly starting my internship now, I’m slowing down a bit so I didn’t quite get what I wanted done, but I’m really ahead of schedule thanks to frontloading my…
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devblog 6
More coding! For some reason it doesnt work on the computers at home, so I have to export it every time. That’s fine, though. I was able to finish off the base functionality of the game – selecting 2 or more matches, deleting those matches, awarding points. There’s also a timer and a hint button.…
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devblog #4
This week I spent some time to finish up the rig, getting it to something workable. I may come back and tweak things, but I want to make sure to divide my time evenly to meet my goals. I threw together a couple animations as well and installed the compatibility plugin for Live2D in ren’py.…
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devblog #3
This week, with the hair and hat finished, I moved onto rigging. Here is a link to the video demonstrating the rig so far. My Key Learning and Win of the Week are both the same thing, which is learning live2D itself. Initially when I had started, I was just deforming things, but realize that…
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devblog #2
This week, I focused on lining, colouring, and shading the model. I was almost able to finish, but there’s a little left to do. Namely the hat and her hair. I had initially shaded the hair, but hated how it looked and decided to start over. I should’ve taken a screenshot of that, but I…
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Starting Slow : Devblog #1
Hello, after several issues the site is back up. We can only look forward. For my capstone project, I’ll be making a short visual novel-style game with the use of Ren’Py and Python, using Live2D for an expressive, animated model. Win of the Week: A Cute Design Last weekend I got started on the design…