March Begins

This week I worked on the actual look of the game, sketching and planning what the GUI will look like as well as the shop/inventory/gifting system. Properly starting my internship now, I’m slowing down a bit so I didn’t quite get what I wanted done, but I’m really ahead of schedule thanks to frontloading my progress, so it’s alright.

The inventory/shop system is pretty easy to copy and paste, it’s just removing things from a list, but these things are only easy after understanding them. I asked on the forum and got some examples, and after messing around because it wasn’t actually working I eventually figured it out. I still don’t fully get it, tho, but I also don’t fully get the rest of the code.(Lol)

One of the things I want to do is to add some bonuses to the minigame to make it more interesting. Adding more time to the timer, extra points for matches, and clearing some matches or something came to mind but I’ll have to see what’s doable.

Also some sketches for the popups/tutorial.

Satisfaction: 6/10 – I didn’t get what I wanted done, but I like the ideas I came up with.

Stress: 7/10 – Don’t define a variable twice, it breaks everything….

Win of the Week(And KeyLearning, too!): Debugging is a bit of a pain, but it helps to better understand how things are interacting with each other. Sometimes. Since I didn’t know what was wrong, I tried asking and looking online and it wasn’t much help. I just scrolled through my code and had to DIY it.